Normalin Run
Devlog
- September 04, 2019 by Ponti Kue#model, #graphics, #Normalin, #basemesh, #jeans, #tshirt, #hairA few days ago I started working on improving Normalin's model. At the beginning phases of this project I was going for a PS1 retro like aesthetic. I liked the aesthetic for nostalgic reasons, but it... Continue reading
- September 01, 2019 by Ponti Kue#obstacles, #obstacle generation, #procedural, #procedural generationAnother small update report. I've just replaced the old obstacles with better assets and I've added a few more to have some variety. Before I only had 3 different obstacles: Trash bags, Trash Cans an... Continue reading