Improved Environments
A small update here.
I have decided to replace my environments with better looking ones. Previously I combined textures, simple shapes and stock photos to get a semi-passable result. Unfortunately that keeps my game back in terms of quality (unless I was making a retro low poly game). The replacements came from the Unity asset store and they look amazing in comparison! Take a look below to see for yourselves.
Another thing to note was that I upgraded my "Procedural Generation Engine" so that it is able to generate more complex and varied paths. Before I would simply add a new block in a linear path and switch around the objects and textures to add some variety. Now I use procedural algorithms to create the building row by row, column by column trying to vary the assets as much as possible! Additionally I have 4 different templates that I can combine: Straight Path, Stairs, Sharp Turn, and a Tunnel Path. The result is that the generated levels are much more interesting than the initial version!
Of-course I still need to add the obstacles to this new generated level and to fix those annoying seams between the walls. See ya next update!
Normalin Run
Normalin Runner
Status | In development |
Author | Ponti Kue |
Tags | 3D, bondage, bondage-fetish, Casual, damsel-in-distress, Female Protagonist, kinky, Runner |
Languages | English |
More posts
- Normalin Run Post MortemDec 26, 2020
- Progress ReportSep 21, 2019
- Restraints Modeling Progress (Part1)Sep 11, 2019
- Animations Part 2Sep 08, 2019
- Animations Part 1Sep 07, 2019
- Outfits Created (Technically)Sep 05, 2019
- Working on a new modelSep 04, 2019
- Better ObstaclesSep 01, 2019
Comments
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Would Normalin automatically turn, or would the player have to input a command?
I'm thinking of Normalin turning automatically when the corner comes up.