A few days ago I started working on improving Normalin's model.
At the beginning phases of this project I was going for a PS1 retro like aesthetic. I liked the aesthetic for nostalgic reasons, but it was also a lot easier to draw stuff myself. Unfortunately this style isn't very popular, so I made a change of plans and started working on "modernizing" the graphics.
A Low poly and pixelated mess. Would definetely work for a retro PS1 style game though.
What I did was find a nice base mesh similar to the style I was going with. The base mesh had a very good shape, and just the right amount of detail to do the job. I then had to redraw new textures for the face, and skin. Finally I created a much more defined hair model. The hair texture I used was part of a free texture pack by ebonykun @ deviantart (https://www.deviantart.com/ebonykun/art/Hair-Texture-Pack-730516486).
Additionally I started working on the clothes and their texture. Getting their shape wasn't too hard, since they were basically copies of the torso and legs, but with slight alternations. The textures are hand drawn (by my hand) and stylized. They're not super detailed but I think they work.
Here is what the model looks like now:
I'll be working on the shoes next. And after that I'll be creating the alternate clothing options one by one.
If you have any suggestions let me know down below on the comment.